Jodi Asbell-Clarke and Elizabeth Rowe wrote Chapter 17: “Scientific Inquiry in Digital Games” of the just-published book Learning by Playing: Video Gaming in Education. The chapter describes EdGE’s work supporting and measuring collaborative scientific inquiry in Martian Boneyards, along with the individual cognitive inquiry we are studying in wireless games such as Impulse, Quantum Spectre, and Ravenous.
For the last few years, all the buzz has been about Big Data. And we have joined the bandwagon. The data mining tools that Amazon and the NSA use to track every move we make (queue Sting 1983) are ripe with opportunities to understand learners’ activities that could contribute to… More »
Ravenous gets set to launch, I’ve been finishing up a book I started called What the Robin Knows – How Birds Reveal the Secrets of the Natural World (http://whattherobinknows.com/) by Jon Young. It’s a book about how, if we pay attention to bird’s “deep language” and behavior, we will… More »
2014 was my first SxSWedu. I wasn’t sure what to expect, but I did think it would be different than any other conference I’d been too. Yes and No. Yes – there was a lot of excitement even starting weeks before the conference. I received at least a half dozen… More »